Mass effect galaxy map music

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We may or may not have also asked about his personal Shepard, because these are the important questions.

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In the name of aliens and defeating the reapers, we sat down with Wall to learn more about what the experience was like working on such a beloved trilogy. His first foray into the world of writing for video games happened in 1995 and from there, his gaming adventure truly kicked off. His journey from a recording engineer quickly evolved into being a producer and later a composer. Wall's career in composition began when he was a recording engineer in Boston and New York City back in the late 1980s, but it's not actually the career path he saw for himself growing up, at least not in the context that he's doing now. We recently sat down with Wall to dive a little deeper into his impressive history and the process behind these wildly different creations.

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From Splinter Cell to Call of Duty, then branching off into the world of BioWare with Jade Empire and Mass Effect – Wall's impact on the gaming community has been immense. Jack Wall is an incredibly talented American video game music composer that has worked on some of the most iconic adventures over the past 20 years.